Client and Workshop Changelog
Posted by
InsDel
on
Sep 25th 2023, 7:45PM
Update changelogs will be posted as replies to this thread.
Posted by
InsDel
on
Apr 18th 2024, 5:47PM
You can now see script errors that happened in your live game server(s)! There is now a new button called "Error Logs" within your game's settings area.
Posted by
InsDel
on
Apr 18th 2024, 7:49PM
/dm Username Message
/e dance, dance2, agony, wave
added
/e dance, dance2, agony, wave
added
Posted by
InsDel
on
Jun 26th 2024, 5:03AM
The material update has been pushed. Let me know of any bugs.
https://www.brickplanet.com/games/10699/material-showcase
To select materials, go under "Materials" on Parts in the Workshop
https://www.brickplanet.com/games/10699/material-showcase
To select materials, go under "Materials" on Parts in the Workshop
Posted by
InsDel
on
Jun 27th 2024, 5:12AM
@everyone Game update:
**Math:**
* Factorial
* Fibonacci
* Sphere Distance
* Triangle Area
* Golden Ratio
* Degrees to Radians
* Radians to Degrees
* Nth Root
**Sound:**
* Get Volume
* Get Pitch
* Set/Get Doppler Level
* Set/Get Spread
* Set/Get Minimum Distance
* Set/Get Maximum Distance
* Get/Set Loop
* Is Playing
**Player:**
* Is Grounded
**Part:**
* Material
* Set From Script
* Is Touching
Lua Events have been improved. Less errors and hopefully better double event firing
A minor Workshop display bug has been resolved as well.
**Math:**
* Factorial
* Fibonacci
* Sphere Distance
* Triangle Area
* Golden Ratio
* Degrees to Radians
* Radians to Degrees
* Nth Root
**Sound:**
* Get Volume
* Get Pitch
* Set/Get Doppler Level
* Set/Get Spread
* Set/Get Minimum Distance
* Set/Get Maximum Distance
* Get/Set Loop
* Is Playing
**Player:**
* Is Grounded
**Part:**
* Material
* Set From Script
* Is Touching
Lua Events have been improved. Less errors and hopefully better double event firing
A minor Workshop display bug has been resolved as well.
Posted by
InsDel
on
Jul 28th 2024, 3:30AM
Building & Snapping era:
- 1
Fix scene gizmo being very broken
Fix jumpiness when rescaling and while doing other things
Make grid view match snap values (so its useful)
Improve rendering of Gizmo Cones
Add axis colors to scale balls
Fix gizmo being messed up when first spawning new bricks due to snapping
Minor Discord rich presence improvements
- 2
Improve snapping logic more
Standarized default snap amount internally
Compress and optimize icons and sprites more
Round snap values in settings at launch, to prevent any minor floating point deviances from messing up snapping
Fix rounding when close to whole numbers related to floating points (19.94 when 20 is correct)
-3 This update addresses many issues with building and snapping, and fixes a bug where snapping values were not being set at launch (the settings were not saving).
- 1
Fix scene gizmo being very broken
Fix jumpiness when rescaling and while doing other things
Make grid view match snap values (so its useful)
Improve rendering of Gizmo Cones
Add axis colors to scale balls
Fix gizmo being messed up when first spawning new bricks due to snapping
Minor Discord rich presence improvements
- 2
Improve snapping logic more
Standarized default snap amount internally
Compress and optimize icons and sprites more
Round snap values in settings at launch, to prevent any minor floating point deviances from messing up snapping
Fix rounding when close to whole numbers related to floating points (19.94 when 20 is correct)
-3 This update addresses many issues with building and snapping, and fixes a bug where snapping values were not being set at launch (the settings were not saving).
Posted by
InsDel
on
Aug 4th 2024, 4:58AM
Fixed "Confirm Exit" UI showing up when the place fails to load
Fix other misc bugs
Added positional "snap mismatch warning" when the snap does not match the position of the object
Optimized when certain properties updated, and how many times they update per object (FPS/performance improvement)
Add Global Scale Multiplier (beta) to settings. Will change the scaling values visually, and convert back and forth when needed. Some things will not account for this value yet, but I tried to cover all the main stuff. This will allow you to figure out your own scaling for Position and Size.
Add "Don't snap if in interval" to settings
Add "Reset All Settings" to Edit dropdown on the top-left bar (requires a restart when used, message will be included in future)
Added one way scaling, "scale from center" in settings menu and also a checkbox right by the Collision checkbox (for easy access)
Internal performance & code improvements
Fix other misc bugs
Added positional "snap mismatch warning" when the snap does not match the position of the object
Optimized when certain properties updated, and how many times they update per object (FPS/performance improvement)
Add Global Scale Multiplier (beta) to settings. Will change the scaling values visually, and convert back and forth when needed. Some things will not account for this value yet, but I tried to cover all the main stuff. This will allow you to figure out your own scaling for Position and Size.
Add "Don't snap if in interval" to settings
Add "Reset All Settings" to Edit dropdown on the top-left bar (requires a restart when used, message will be included in future)
Added one way scaling, "scale from center" in settings menu and also a checkbox right by the Collision checkbox (for easy access)
Internal performance & code improvements
Posted by
InsDel
on
Sep 27th 2024, 4:23AM
A beta version of the Backpack revamp has been pushed.
You may now use all of your accessories in games. Press B to open the backpack menu.
Some of them have custom scripts with them, but most of them do not.
There have also been other bug fixes made.
You may now use all of your accessories in games. Press B to open the backpack menu.
Some of them have custom scripts with them, but most of them do not.
There have also been other bug fixes made.
Posted by
InsDel
on
Oct 1st 2024, 1:17AM
Improve graphics at lower quality settings without any hit on FPS
Fix some issues with colliders when moving quickly
Fixed rendering issues in Ultra Low mode on some places
Fix some issues with colliders when moving quickly
Fixed rendering issues in Ultra Low mode on some places
Posted by
InsDel
on
Oct 1st 2024, 5:46PM
- Settings menu improved - Better rendering, simpler quality setting controls, etc
- Chat window text overlapping when new messages are sent while closed fixed.
- Chat window text overlapping when new messages are sent while closed fixed.
Posted by
InsDel
on
Oct 1st 2024, 6:22PM
- Added auto detection of graphics card to automatically set the graphics level depending on your hardware.
Posted by
InsDel
on
Oct 28th 2024, 5:31AM
Improvements to Player Camera class
New InputSystem class with events fired for when inputs are Pressed/released and other things.
Vector3 class improved.
Lua events improved as a whole.
Shoes fixed.
Added experimental plugin store game place/client system. More details in future. Not ready yet.
Improved Text UI implementation
Improved layout UI implementation, added Grid layout
Documentation design has been improved.
Automatic .NET SDK installation.
Launcher improvements (auto repair and more).
New InputSystem class with events fired for when inputs are Pressed/released and other things.
Vector3 class improved.
Lua events improved as a whole.
Shoes fixed.
Added experimental plugin store game place/client system. More details in future. Not ready yet.
Improved Text UI implementation
Improved layout UI implementation, added Grid layout
Documentation design has been improved.
Automatic .NET SDK installation.
Launcher improvements (auto repair and more).