Ways for BrickPlanet to Fix Its Economy Over Time
Posted by
Raccoon
on
Jun 19th 2024, 6:46PM
1. Alt Account Detection and Management:
Account Verification: Use email, phone verification, and multi-factor authentication.
Behaviour Analysis: Use machine learning or alternatives to spot patterns of alt account behaviour.
Limits on New Accounts: Restrict currency and items for new accounts until they reach a certain on the forums level or playtime.
2. Regulation of Currency Distribution:
Daily Limits: Lower the daily limit of bits.
Activity-Based Rewards: Tie significant rewards to meaningful activities like quests and events.
Purchase Incentives: Lower the amount of currency given from real-money purchases.
3. Trading System Adjustments:
Disable Trading Currency: Temporarily stop trading in-game currency to prevent market manipulation.
Item Trading Only: Allow trading of items, but not currency.
Transaction Fees: Increase fees for trades to reduce excessive trading and generate revenue.
4. Market and Economy Controls:
Price Floors and Ceilings: Set higher limits to prevent extreme price fluctuations.
Dynamic Pricing: Adjust item prices based on supply and demand.
Currency Sinks: Create activities or items that remove excess currency from the game.
5. Player Engagement and Incentives:
Exclusive Items: Release items obtainable only through gameplay or events, instead of just buying crates.
6. Transparency and Communication:
Regular Updates: Keep players informed about economic changes and the reasons behind them.
Feedback Mechanism: Allow players to provide feedback on economic changes.
7. Monitoring and Adjustment:
Economy Monitoring: Use analytics to detect issues early and make data-driven adjustments.
Adaptive Strategies: Be ready to adapt based on player behaviour and feedback.
Account Verification: Use email, phone verification, and multi-factor authentication.
Behaviour Analysis: Use machine learning or alternatives to spot patterns of alt account behaviour.
Limits on New Accounts: Restrict currency and items for new accounts until they reach a certain on the forums level or playtime.
2. Regulation of Currency Distribution:
Daily Limits: Lower the daily limit of bits.
Activity-Based Rewards: Tie significant rewards to meaningful activities like quests and events.
Purchase Incentives: Lower the amount of currency given from real-money purchases.
3. Trading System Adjustments:
Disable Trading Currency: Temporarily stop trading in-game currency to prevent market manipulation.
Item Trading Only: Allow trading of items, but not currency.
Transaction Fees: Increase fees for trades to reduce excessive trading and generate revenue.
4. Market and Economy Controls:
Price Floors and Ceilings: Set higher limits to prevent extreme price fluctuations.
Dynamic Pricing: Adjust item prices based on supply and demand.
Currency Sinks: Create activities or items that remove excess currency from the game.
5. Player Engagement and Incentives:
Exclusive Items: Release items obtainable only through gameplay or events, instead of just buying crates.
6. Transparency and Communication:
Regular Updates: Keep players informed about economic changes and the reasons behind them.
Feedback Mechanism: Allow players to provide feedback on economic changes.
7. Monitoring and Adjustment:
Economy Monitoring: Use analytics to detect issues early and make data-driven adjustments.
Adaptive Strategies: Be ready to adapt based on player behaviour and feedback.
Posted by
Raccoon
on
Jun 19th 2024, 6:48PM
Yeah, people may complain, but if you want BrickPlanet to be stable, these are by far the best ideas I can give to keep BrickPlanet up for future times.
Posted by
Creamy
on
Jun 19th 2024, 7:27PM
the economy is even that bad
Posted by
Isaac
on
Jun 19th 2024, 7:41PM
Posted by
BrickPlanet Admin
on
Jun 19th 2024, 7:56PM
All my homies support these ideas
Originally posted by
System Failure
on Jun 20th 2024, 4:34AM
New harder
Posted by
System Failure
on
Jun 20th 2024, 4:34AM
Mew*
Posted by
Pli
on
Jun 20th 2024, 8:07PM
Yeah this will be good